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Conventions used
There are a number of text conventions used throughout this book.
CodeInText: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: "Import file arrowCursor.png into your Unity project."
A block of code is set as follows:
using UnityEngine; using UnityEngine.UI; [RequireComponent(typeof(PlayerInventoryTotal))] public class PlayerInventoryDisplay : MonoBehaviour { public Text starText; public void OnChangeStarTotal(int numStars) { string starMessage = "total stars = " + numStars; starText.text = starMessage; } }
Bold: Indicates a new term, an important word, or words that you see onscreen. For example, words in menus or dialog boxes appear in the text like this. Here is an example: "Select System info from the Administration panel."
Warnings or important notes appear like this.
Tips and tricks appear like this.