
Colin Litster started his passion for animation, and things 3D, after studying for an Art degree with 3D in its title. At that time computer animation had not even happened, but working as a special effects cameraman in the British film industry convinced Colin that there must be better ways of generating film effects other than directly in the camera, or by post processing in the labs. After studying further he discovered the microprocessor and became hooked on using this new computer technology to further those ideas.
Colin moved into higher education, eventually to the position of Head of IT and Media Services in the south east of England. In 2002, Colin discovered the relatively unknown Open Source 3D suite called Blender. After working with all of the commercial 3D applications up until that point, Colin thought that this young upstart of an application must be inferior. However, after just one week of use Colin realized that Blender was not only capable of most things 3D, it was also incredibly easy to use. At this point, Colin realized that an ambition to produce a full-length 3D feature was possible to achieve with this package. Embracing the Open Source ethos, Colin wanted to give something back to the community so he decided to document and create tutorials for others to see its potential. Some of Colin's ocean, smoke, and special effect tutorials have become a driving force in how to stretch the use of this superb 3D tool.
Colin was a contributor to the Blender Summer of Code documentation project with the Blender Foundation in 2006. Since then he has been a contributing author to the Essential Blender book edited by Roland Hess, and Ton Roosendaal. Colin has also been a presenter at the Blender Conference showing others how he approaches material and texture creation to create the impossible using the Blender 3D suite.